CASUAL CONNECT EUROPE: Is innovation in the casual sector dead?

Casual Connect Europe 2010

CASUAL CONNECT EUROPE: Is innovation in the casual sector dead?

CASUAL CONNECT EUROPE: Is innovation in the casual sector dead?

Speaking on a panel session at todays Casual Connect Europe conference in Hamburg, Shockwave and MTV Networks' director of licensing Vincent Carrella has suggested that a lack of innovation in game design presents the casual sector with a major problem. Carrella blamed the proliferation of cloned games and dominant genres like hidden object titles for the apparent drought of original content.

"I think it has gotten worse," suggested Carrella, when asked by panel host and Playrix VP of business development Sean Elliot if the rule that in the casual sector 20 per cent of games make 80 per cent of the money still applied.

"It's more like 10/90," added Carrella. "The situation has really gotten worse, and the reason is that there's no more innovation across the casual sector. There are too many clone games, too many cookie cutter games and too many hidden object games."

While Carrella's comments raised the eyebrows of some of his fellow panel members in a session designed to look over the current state of the portal gaming market, he was not without support.

"In some ways I agree with Vincent," said Reflexive's Arcade producer Terri Hardie. "So many games are being made that the challenge for portals has become picking the right ones, and so many are still hidden object games."

However, Exent Technologies director of content Rick Marazzani argued that innovation in casual game development is far from reaching an evolutionary dead end.

"There's a massive opportunity to reinterpret some hardcore gaming classics like Civilization," said Marazzani, later adding "Handled right those games would make wonderful casual games. If you look through some catalogues of old games there are so many mechanics that could be suited to casual games. Taking those as inspiration, there's so much room for innovation."

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JackT

Mar 3rd 2010 | 20:08

If you want innovation, take a look at Drawn from Big Fish Games.
(http://www.bigfish...html)
Why can't more studios produce content like that? It's fantastic.

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