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Rampant piracy rocks indie iPhone developer
Oct 26th 2009 at 12:55 by Rob Crossley

An independent developer is suggesting that its latest $1.99 iPhone title has been illegitimately downloaded by as many as 90 per cent of players. Smells Like Donkey – an iPhone studio founded in 2008 – discovered that an overwhelming majority of players submitting scores on its latest game, Tap-Fu, are using a pirated copy.
During Tap-Fu’s first sale week on the App Store, score submissions from all users showed that an average of 80 per cent had been playing with an illegitimate copy, with that rate peaking at 90 per cent.
The developer said it is “very surprised and concerned at how easy it is” to pirate iPhone games, and even claims that illegally downloading a bogus iPhone title is easier than buying it on iTunes.
Smells Like Donkey then discovered from its own research that zero per cent of the pirate-users went on to purchase the $1.99 game – a telling expose on the hollow claim that pirates “try before we buy”.
There's more on this story over on Develop.
Bassett
Oct 26th 2009 | 14:42
lol well they should charge 59p then instead of $1.99 - or lol there game is pants and nobody thinks its worth buying
Peter Dwyer
Oct 26th 2009 | 15:47
I've always maintained that pirates can not be counted as lost sales because they have never had any interest in purchasing the item they are pirating.
It's also completely unlikely that 80% of people playing this game have jailbroken their iphones so I'm inclined to think the developer is exagerating the numbers.
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