Promotion sees Peggle go top on App Store

Apple

Promotion sees Peggle go top on App Store

Promotion sees Peggle go top on App Store

Bad luck if you missed PopCap’s limited-time 59p price promotion for recent iPhone release Peggle over the weekend – it doesn’t sound like many people did, though, as the game is currently sitting proudly at the top of the paid-for app charts.

A PopCap spokesperson told MTV Multiplayer that sales of the game, which was hovering around the 60th position prior to the sale, increased significantly with purchases across the tree days nearly matching the total sales enjoyed by the title since its release three weeks ago.

It doesn’t matter how much any individual app costs on the Apple App Store – chart success purely comes down to the number of times any app has been purchased.

So whilst a price drop of £2.40 means less money in the coffers for publisher PopCap, getting its game to top of the charts is arguably a more important long-term victory.

Some argue that Apple’s current store structure discourages high-quality, high-price apps in favour of low-cost downloads. Others would say that the level playing field it offers is fundamental to the store’s success and credibility.

Comments

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DBV

Jun 17th 2009 | 09:36

This is virtually the only way to get to the top half of the charts, so users expectations are that they can buy full games for 99c at some point, sadly at the 'start' of the iPhone market we're already at the point that marked the death of the PC market..budget gaming.

Stuart Howarth

Jun 17th 2009 | 09:50

I agree about the quality over quantity issue. A game selling at less than £1 will naturally encourage a user to purchase it over a game that is £2.99. Quality unfortunatly doesn't come into it when it affects the users pocket! The problem is to keep the charts user generated it has to follow a similar method to the music industry so I don't see any other viable option.

Bingo Fruitloop

Jun 17th 2009 | 14:40

Why all the crying? They cut the price to a sixth and increased sales by seven times. That's MORE money. (And of course, physical costs are zero.)

rajan

Jun 29th 2009 | 02:06

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