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iPhone Month Roundup
Feb 27th 2009 at 11:19 by Ben Parfitt

Today marks the final few hours of CasualGaming.biz’s iPhone Month. Though lots of things have been said about Apple’s device, surprisingly it is not the touch screen, the accelorameter or the usability of Apple’s device that has emerged as the casual sector’s real champion – instead, it’s the Apple App Store that seems to be changing the face of the industry.
A big thanks to everyone who got in touch to be involved with iPhone Month. Next month will bring with it a brand new theme for the site. We won’t tell you what it is yet, but perhaps if you take a look at the upcoming gaming hardware releases you might be able to figure it out…
Here's a roundup of all the exclusive content featured on the site over the last four weeks:
INTERVIEWS
Greg Joswiak - Head of iPhone and iPod Marketing, Apple (Part 1)
Greg Joswiak - Head of iPhone and iPod Marketing, Apple (Part 2)
Paul Farley - MD, Tag Games
Chris Byatte - Boss, Chillingo
Mark Ettle - Boss, Cobra Mobile
Paul Hutson - Boss, IronWill Studios
Mohit Sureka - Founder, Spiel Studios
Cassidy Lackey - Vice President, Hamdmark Studios
Ross Cox - Senior Director of Advanced Platforms, Cartoon Network
FEATURES
iPhone - The Story So Far
Is iPhone the New Super Platform?
BLOGS
Why the iPhone is changing the games market - Nicholas Lovell, Games Brief
iPhone is the first true gaming phone - Daniel Bernstein, Sandlot Games
It's all about the App Store - Niall Fraser, TinRaven
iPhone Overview - Dave Vout, BigHeadGames (Part 1)
iPhone Overview - Dave Vout, BigHeadGames (Part 2)
iPhone Overview - Dave Vout, BigHeadGames (Part 3)
iPhone Overview - Dave Vout, BigHeadGames (Part 4)
iPhone Overview - Dave Vout, BigHeadGames (Part 5)
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