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Casual shift 'most important thing happening in the gaming industry'
Sep 15th 2008 at 17:14 by Michael French

Will Wright, creator of The Sims, Sim City and new title Spore, has branded the rise of casual gaming as the 'most important' thing to happen to the games industry.
His comments came in a profile put together by UK Sunday newspaper The Observer.
In the piece Wright - who devised The Sims, itself regularly pointed to helping grow the games playing demographic to female gamers who traditionally had no times for games - calls casual gaming "probably the most important thing happening in the gaming industry. We're seeing that with the Nintendo Wii. That pressure to start serving the whole market rather than this little section."
And the growth is not just the rise of female gamers interested in The Sims. He said: "That's a big part, but also the intergenerational market. Families. With Wii, you see kids, parents and even grandparents playing together."
In all, said Wright, games were a useful way to aid teaching and tease a thirst for knowledge amongst gamers.
"Computer games and simulations are much more powerful [as an aid] to motivate than to teach. I'd rather have a game that got a person interested in the subject than tried to put a lot of facts into their head. It's not a matter of sugarcoating education. Education when done right is inherently fun. There shouldn't be a difference between the two. Our culture has disconnected the ideas of education and fun – and if anything, I'm trying to reconnect those two things."
laurent
Sep 15th 2008 | 21:22
I think the terminology is annoying. If we could just not use the term casual games we'd have a better understanding. The top level word I would use is games. People of all ages,genders and demographics like to play GAMES. This article would be fascinating removing the word casual from it.
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