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PopCap toasts Bejeweled's 25m sales
Aug 20th 2008 at 09:50 by Michael French

Casual games developer/publisher PopCap's flagship franchise Bewejeled has sold over 25 million units since its launch in 2008 - the equivalent of selling a copy of the game ever ten seconds for eight years.
PopCap says the 25m sales also add up to over 6 billion hours of gameplay, thanks to updated information from distribution partners "that’s 684,000 YEARS - the equivalent of 60 people playing the game 24 hours a day since the last Ice Age 11,400 years ago," the firm says.
The franchise, which includes Bejeweled and Bejeweled 2, has become ubiquitous across a variety of channels, including online sales and retail. PopCap said that its distribution partners include mobile, hotel room entertainment systems and in-flight channels too. The games have been seen on a variety of formats, including Web, PCs and Macs, mobile phones, Xbox and PlayStation consoles, PDAs and Blackberrys, iPods and iPhone.
Over 350 million copies of Bejeweled/Bejeweled 2 have been downloaded from online portals, which accounts for nearly a third of the one billion-plus downloads of all PopCap titles. The company added that 'tens of millions of copies of Bejeweled have been installed on mobile phones worldwide' and 'more than 25 million units of the game have been sold across all platforms (amounting to over $300 million in consumer spending over the history of the game)'.
The game has also done the business at retail - here in the UK Bejeweled 2 is also available in over 30 UK retail stores including ASDA, Borders, Currys, Game, PC World, Woolworths.
All that - and at first PopCap had found the game rejected by traditional publishers back when PopCap were pitching the game in 2000, the company revealed.
“Considering we tried to sell Bejeweled outright to more than one industry giant back in the early days of our company, and got no takers even after reducing our asking price to $60,000, this little game has done all right for itself,” said Jason Kapalka, chief creative officer and co-founder of PopCap, and the original designer of Bejeweled and its sequel.
“I vividly recall prospective buyers telling us ‘It’s not even a game,’ while showing us the door."
Speedo
Aug 20th 2008 | 10:31
6 billion hours of gameplay!! Shame - This game has achieved nothing but waste a huge amount of time. If I was the developer I would hang my head in the shame of the waste I'd developed.
Twist
Aug 20th 2008 | 15:02
Lots of hours that is.
Speedo, i guess the developers are glad for not thinking like you when they worked on the title. Yup... 25m times glad. Not to mention that game developing is so much wider than what most of people think...
paulrowland
Aug 20th 2008 | 15:20
congratulation's POPCAP. This shows that in this world anything is possible, thanks for helping to start this industry and you deserve every success. Well done.
James
Aug 21st 2008 | 12:54
Since it's launch in '2000' not 2008.
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