GameJacket: We've revolutionised casual games

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GameJacket: We've revolutionised casual games

GameJacket: We've revolutionised casual games

New firm GameJacket has told CasualGaming.biz that its ad service for developers and publishers is changing the way casual games are being brought to market.

Founded earlier this year, GameJacket is an advanced advertising solution for online games, promising to let developers regain control of their content and monetise it, placing ads in a game no matter where they are hosted or embedded.

The system requires a developer to upload their game file to the GameJacket servers, the automated system then returns a custom ‘gamejacket’ file, a surrogate game file, which can be freely distributed around the net. This system instantly guarantees revenue each time a game is played, whilst allowing the developer to retain absolute version control, said MD Simon Jones

Developers are guaranteed to earn a minimum of $0.50 CPM - with GameJacket also promising an advance of $1,000 for any exclusive games that are launched via the service, said Jones.

"What we are doing for developers is unique in the marketplace," Jones told CasualGaming.biz.

"We are revolutionising the casual games space - developers are making money straight away and we are providing critical real estate to advertisers."

The system is far more effective than either choosing to limit a game to one portal or allowing anyone embed it on the web as it means developers have control over their game where ever it gets played.

GameJacket's technology also has another unique benefit; its version control feature means developers can release one version of a game, and update it whenever they want, regardless of how many sites that game has already spread to. Furthermore the system allows different versions of each game to be streamed dependent on user environment such as by language.

"One of the big problems with viral content is that you lose control of it," Jones added.

"This opens a new way forward for developers. And they're attracted by not just the revenues we can make by selling ads in these games - GameJacket provides some unique technology too."

"We thought the 50/50 split on revenues would get them interested, but developers also love the fact we provide a version control system so they can roll back and forth between versions of their game. This changes everything for the developer."

GameJacket can also tap into an audience bigger than the core gamer one, claimed Jones - as exemplified by the success of big Flash games like Desktop Tower Defence.

"We all know that Flash games now are huge, played by millions - more people have played Desktop Tower Defense in the past year than have ever owned or touched a Nintendo DS. So there is a huge audience we can reach."

Comments

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laurent courtines

Jul 17th 2008 | 18:44

And this is different from MochiAds how? By guaranteeing payment? sounds like a stretch.

Andreas

Jul 17th 2008 | 20:53

The version control is nice. But Gamejacket has to convince game portals etc that Gamejackets servers will be reliable, as the portals will get the blame if the games don't load or load slow. Mochiads does share a little bit of the ad money to the portals, will Gamejacket?

Simon Jones

Jul 18th 2008 | 00:11

The way GJ delivers content on it's network is entirely different to Mochi.

I'll give you one example, currently if a developer doesn't have a sponsorship deal in place for launch should they continue to wait forever? With GJ they can launch the game, await good traffic results then sell for much higher rates when the traffic is more impressive - sponsors love this as it hugely reduces the risk.

Devolopers with us are already beginning to sell their game more than once, either on a tenancy basis (3 months for $xxx) or on a country-by-country basis.

All only possible with GameJacket.

As for reliability, well - we're in Beta so we are looking for problems to fix. But our systems are built around scalability and failover security.

Finally, that guarenteed CPM that is getting everyone excited. GJ is a premium ad network utilising the latest creative delivery techniques and this ensures that games on our network produce strong yields.

If you're unsure, why not give GameJacket a try in the knowledge that we don't insist on exclusivity.

Sign-up at www.gamejacket.com

Ernesto

Jul 31st 2008 | 05:40

You've got to be kidding! The Mochiads version control service is already allowing game developers to switch to working with sponsors in a much safer and more reliable way than yours. They also have a ton more features and credibility in this space.

https://www.mochiads.com/r/21c3d41130ea36d1

Hannah

Aug 4th 2008 | 22:59

Hey Ernesto, isn't competition a healty thing for the market place. This helps drive innovation for both systems which can only help us developers in the long run.

Flash Tunic

Aug 5th 2008 | 23:41

Didn't Gamejacket release version control long before mochi?

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