20% of casual gamers are disabled

Digital

20% of casual gamers are disabled

20% of casual gamers are disabled

More than one fifth of casual gamers have a “physical, mental or developmental disability” according to a new survey commissioned by PopCap.

The research, carried out by the Information Solutions Group, involved responses from 13,296 casual gamers, and also found that only 26 per cent of disabled casual gamers were said to play traditional video games.

Depression, ADD / ADHA and Rheumatoid Arthritis / Osteoarthritis ranked as the most common types of conditions amongst casual gamers.

The study found that those with disabilities typically play casual games more frequently and longer than non-disabled consumers, and find the benefits to include stress release, mood lifting, and "distraction".

"Games like Bejeweled and Peggle, with simple controls that are also mentally challenging and engaging are ideal for me, because my mind moves as quickly as the next guy's but I type with a mouth-stick," noted 58-year-old Gary Robinson, who is described as having "severe physical disabilities."

"In some ways, games like these are the greatest thing that's appeared on the computer scene for people like me," he added.

The topline data from the report was as follows:

Most Common Disabilities
 
Physical (46% overall)
                + Rheumatoid Arthritis/Osteoarthritis (14%)
                + Fibromyalgia (11%)
                + Multiple Sclerosis (7%)

Mental (29% overall)
                + Moderate/Severe Depression (41%)
                + Bipolar Disorder (16%)
                + Anxiety Disorder (15%)

Developmental/Learning (25% overall)
                + ADD/ADHD (46%)
                + Autism (15%)
                + Dyslexia (11%)

Most Common Perceived Benefits
 
Physical
                + Stress relief (84%)
                + Distraction from disability issues (73%)

Mental
                + Stress relief (87%)
                + Mood-lifting (78%)

Developmental/Learning

                + Improved concentration (79%)
                + Improved coordination/manual dexterity (73%)

Comments

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Ernest Adams

Jun 12th 2008 | 16:59

The game industry has been shamefully behind the curve in making games more accessible. TV and videos have had closed-captioning for years; few games do. Many of the modifications required to make a game more accessible are both easy and cheap.
If you are interested in more information, please visit the International Game Developers' Association's Game Accessibility Special Interest Group at

http://www.igda.org/wiki/index.php/Game_Accessibility_SIG

Gary

Sep 30th 2009 | 18:59

The irony here, regarding Casual Gaming, is that a Blind or other screen-reading software user would not be able to submit comments. The code below requires sight. Such use of CAPTHCA technology is inaccessible to someone who can't see it and can't use an alternative method to prove that he/she is a human, though the technology and web design techniques do exist.

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