'The industry is failing women'

Industry

'The industry is failing women'

'The industry is failing women'

Two thirds of women with access to the internet play casual games, according to a new survey – but despite the financial potential this emerging sector remains largely untapped.

While 70 per cent of women who are aged between 16 and 45 and live in households connected to the internet have played some form of free online game in the last year, the survey revealed that only 18 per cent paid to play, demonstrating the yet to be exploited financial potential of online casual gaming.

The report, put together by GameVision and Arkenford, suggests that there will be “a 24 per cent growth in online play amongst women in the next six months... a massive expansion of activity.

For the full story,visit CasualGaming.biz sister site MCV.

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cafeman

May 13th 2008 | 12:27

How is it that the US can take advantage of online casual gamers, but the UK and Europe struggles. We need to get out of the 'hardcore = rich' mentality!!

Femail

May 13th 2008 | 14:44

The European market is too bothered trying to draw women to the Wii and DS to see the bare facts: women are playing PCs online in droves.

jamba

May 13th 2008 | 14:56

Sounds to me like the 'core' games market is only focused on its own backyard. When someone other than EA (remember, it bought Pogo so doesn't count) manages to launch its own female friendly (but not female only, of cours) portal online for PC casual games, then we'll know that publishers have woken up to the possibilities out there.

William D. Volk

May 13th 2008 | 18:45

Step One: Have Women Executives running casual game companies.

This is why we have done so well on the iPhone in this demographic. Our President/Founder is one Sherri Cuono, who is spearheading these casual game titles.

Michael French

May 13th 2008 | 21:05

You make an interesting point William - appointing female executives has been a key part of the core business' move into casual as well. EA, Ubisoft, Eidos - all appointed games-savvy women to lead their casual push.

And of course PopCap and other developers have talked of allowing 'the mum factor' (Nintendo's Miyamoto and his colleauges talk of 'the wife test') to influence their recent design practices and ideas.

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