The iPhone is changing the games market. But which one? To some it is the saviour of the mobile gaming business, which is struggled for years against consumer apathy, operators who don’t understand (or like) content and a fragmented device landscape which led to developers having to create hundreds, sometimes even thousands of SKUs.

To others, it is a handheld gaming platform that competes squarely with the DS and the PSP, despite having no buttons and less processing power.
So which is it?
The answer is both, and it is the unique combination of mobile and handheld, together with the simple and intuitive AppStore, that heralds the future of portable gaming.
Let’s start with some numbers.
There are only 13 million iPhone users (or were at the end of Q3 08), compared with 1.1 billion users of other handsets. Yet Pelago CEO Jeff Holden argued in BusinessWeek that these 13 million users had downloaded as much software as the other billion-odd users combined. So from a developer’s point of view, there is a single platform out there with a beneficial revenue share (30% Apple, 70% developer), a successful marketplace (the AppStore) and no need for a gazillion SKUs that outsells all the others combined.
“Why would I ever build for anything but the iPhone?” Holden is quoted as saying.
The comparison with the handheld market is also interesting. Apple is on track (again, according to BusinessWeek) to sell 40 million units in its first year. Nintendo sold 42 million units of the DS during the 18 months from January 2007 to June 2008. (I’m not sure if these are US or global figures.)
Bart Decrem, CEO of Tapulous, has further figures: Tapulous has 5 million users on the iPhone, 100,000 have purchased their most successful game Tap Tap Revenge and he adds that the iPhone has three times more games available than the DS, 5x more than the PSP.
And before people argue that the iPhone is a phone and should not be spoken of in the same breath as the Sony or Nintendo platforms, Apple has just released the iPod Touch, which is essentially an iPhone without a phone.
The iPod Touch is rapidly becoming the portable media player of choice amongst a younger audience, exactly the place that Sony wanted to be with the PSP. But the iPod doesn’t have expensive processors or a unique format disc like the UMD; it is an easy-to-use device that offers consumers their music, podcasts, short-form video and accessible games on the move and in my opinion, will be the final nail in the PSP’s coffin.
There are many reasons put forward why Apple has been able to take hold of and shake up the portable market so quickly (and by portable, I mean both mobile and handheld):
Design: the iPhone embodies all of Apple’s characteristic cool, and its rounded corners mean that it is hardly noticeable in your pocket.
Innovation: the touch screen and web browser navigation has the genius of simplicity.
Brand: It’s Apple, and everything Steve Jobs touches turns to gold. (This one is strictly for the fanboys).
But as Sony clearly understands, it is content that drives hardware sales (Akio Morita bought Columbia Pictures after the failure of Sony’s Betamax to beat VHS to ensure that his hardware formats would never again fail due to a lack of content support).
All games platforms have risen or fallen based on the strength of their software base. Only this time, it is not the content per se, but the ease of getting it that makes a difference.
The AppStore is Apple’s true revolution. Taking the learnings from iTunes and applying them to a mobile, proprietary, always-on device is Apple’s master stroke.
The biggest cloud on the horizon for the iPhone is its very popularity. While some people are very successful as iPhone developers, and the stories of a one-man band making $21,000 a day with iShoot make a fabulous PR message, the reality is that the market is getting crowded.
Tap Tap Revenge’s success began in the middle of last year, when there were only a tenth the number of applications available on the AppStore as there are now, when every developer-and-his-dog is considering jumping on the bandwagon. And having 3x more software than the DS is not a necessarily a great selling point when the market is crying out that there are too many DS titles confusing consumers and under-performing at retail.
The combination of iPhone+iPod Touch+AppStore is revolutionising the market for portable gaming. But it is not an El Dorado of easy money any more. Successful developers will need to create innovative products that consumers want to play and find ways to market them, whether virally within the game, through web 2.0 activities or even just through spending money.
In other words, while the iPhone is a disruptive technology, being a developer is much the same as it was before.
Comments
marcus
Feb 26th 2009 | 00:07
I just bought an ipod touch and the games do not compare to those on the psp. The quality is way below the psp, but they are much cheaper. I played a couple minutes of rolando and the quality is much lower than locoroco for the psp. It will still take some time before game companies are putting teams of developers on the touch games before they catch up. I dont think it will be very long though, since these companies will be happy to cut out the retail distribution.
Phobos
Feb 26th 2009 | 18:43
Oh yeah the low quality casual games for the iPhone are soooo much better than what the PSP currently packs:
http://www.gamespo...l=all
Holy cupcakes get real dude!
A phone.. as the leading gaming handheld? Oh you gotta wake up man.
Take for instance Saints Row 2 on the iPhone:
http://media.wirel....html
Then look at a similar genre on the PSP, for instance GTA Vice City Stories:
http://i.testfreak...2.jpg
Oh yeah who wouldn't pick that top down flash game instead of a fully fletched 3D game with actually fun gameplay.. Let's see.. hmm.. I know people like YOU!
"The combination of iPhone+iPod Touch+AppStore is revolutionising the market for portable gaming."
Oh I know just like Any Phone+PSP+PS Store whoop-de-doo amazing age we live in huh?
"But the iPod doesn’t have expensive processors or a unique format disc like the UMD; it is an easy-to-use device that offers consumers their music, podcasts, short-form video and accessible games on the move and in my opinion, will be the final nail in the PSP’s coffin."
First of all in that sentence you are comparing the PSP with the iPod, that alone would grant you your first medal for idiocy. You get the second medal for saying the iPod is easy to use and that it can be used for music, podcasts videos and accessible games (you're saying the iPod is a better gaming platform for blind gamers aren't you? If so grab your third medal for idiocy right away)when the PSP had the ability to do all these things from day 1!
I tell you what, already this article is rubbish as nothing is of reality. But I'm pretty sure you're gonna piss your pants when you realise that the PSP2 is on it's way.
You live in a dream world Lovell, it's time to wake up and face the true reality.
a guy with a quesiton
Feb 27th 2009 | 03:20
So you are saying that iPod is taking over the portable game market because...it has more games? Sorry but more games != good games. I would rather invest my money into a system that has a hundred really good games in its life time then a system with a thousand mediocre games in its life time. The reason the number of games is so high is that it is much easier for a person or a few people to get together and make a game for the iPhone or iTouch in their basement whereas the other platforms usually has to have a studio.
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